![]() Stories with us of when he used to play in the forest near their home in To reminisce about his own life experience and share his childhood Mark reallyĪdmires the gorgeous setting and uses the long walks from spot to spot For most of the game, you hike around the forest and report aīunch of stuff to your supervisor through a walkie-talkie. Who bear witness to suspicious activity that may point to a conspired Game is an interactive story about a fire lookout and his supervisor Is as mellow a game and playthrough as you’re gonna get from Mark. If you’re specifically looking for Markiplier videos where he’s speaking very softly most of the time, check out my unlisted ASMR-kiplier playlist. This post will be edited as new mellow Let’s Plays are uploaded to the channel, or additional ones are dug up from the six years of the channel’s history. These are all supplied with a link and a brief description of the game and the playthrough itself, along with a content warning if necessary. ![]() Some of these can even be considered evidence to Mark’s compassionate nature. By limiting the player to such an extent, the limitations become the agency in the story.I’ve decided to create a masterlist for viewers and fans who’re looking for Markiplier Let’s Plays that fall outside the norm of screamfests and laughing riots. Watch how he frantically tries to communicate with the characters, looking for any possible way to escape it’s fascinating to see the effectiveness of the story and how it slowly drives him to brief insanity. ![]() You can observe firsthand how the agency is created by the player, as he actively tries to participate but finds there is nothing he can do, allowing himself to feel how the protagonist probably feels. This can be seen in this video, as YouTuber Markiplier records his reactions as the story plays out. ![]() However it’s the feeling of helplessness that drives the story, and the player actively participates even though it can’t be helped. At first, this may seem like a lack of agency, given that the player cannot influence the story or make decisions. The player literally cannot do anything to change how the game plays out and concludes. The unique angle the game provides is its lack of power given to the player. There is no indication as to why they are sent so quickly or who is delivering them, the player can only read the emails and observe the gifts that come with them. There is nothing to do in the cell, only to read the constant letters delivered to your cell and to play occasional video games provided by your “Happy Buddy”, an over-eager cell-mate intent on bolstering your spirits with gifts. The letters are delivered in a non-sensical fashion, they seem to arrive as soon as they are written by the characters at such unrealistic speed. In Presentable Liberty the player controls a prisoner in a small cell receiving letters from the game’s characters. It is a sequel to his previous game, “Exoptable Money” where the player controls a money-making machine and un-willingly releases a deadly virus on the world. “Presentable Liberty” is an indie horror game distributed for free by gamejolt user Wertpol in December 2014.
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